
Petit D'eath
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Posted - 2007.10.23 12:52:00 -
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Originally by: Leonidas Rex For me it seems like carrier pilots think that just because they spent alot of time and have alot of skills in carrier related branches that their ship (carrier) should be the ultimate fighting machine, I find this a bit egocentrical at best. I have invested alot, no ****loads of skills in BS and other skills and I can get killed by a carrier quite easily.. should I whine on the forums because of it? No, accept it, everyone should be able to be killed, anyway, this is not my point.
I dont mind if a carrier can take out 4 BS with luck, that would be kinda cool and quite close to how it is in real life. But I do think that a carrier should be quite vulnrable itself, for example, it should be able to be taken down by a small number of stealth bombers unless it has good enough point defense from other ships in the fleet.
Having it so that each carrier is vulnrable to the assault of a small group of stealth bombers would make it quite balanced in fleet operation, the carrier might be hiding in some belt somewhere, dispatching fighters to another part of the system, but it would also need point defence provided by other fleetmates, otherwise the enemy fleet could just dispatch a wing of bombers to seek out the carrier.
Ummmm - Just No.
Carriers are VERY vulnerable, a couple of T1 frigates/cruisers can render a carrier harmless by scramming/damping it, then it is just a matter of breaking the tank. Damage is the same as Close range T2 battleship. These are NOT the solo mobiles you seem to think they are.
Skilling one to a high level takes many many more skill points (therefore Time) than skilling a BS, How would you feel if the change in question was
Quote: Hmmm BS are too solo pwnmobiles against cruisers, so we're going to limit you to 3 guns and remove your damage bonuses. Also the main role for a BS is SUPPOSED to be Gate camping so we are going to change BS's so that they can't use AB/MWD within 300 km of a gate - this will enfore the role by making them less likely to move away from the gate
The scale of the change above although purely fictional, is the same scale as the proposed change to carriers, less flexibility, less damage, more vulnerability for a ship that costs (on average) 10x as much as a T2 fitted sniper BS with huge skill requirements.
To put the relative skills in pperspective:
CARRIER Advanced Drone interfacing - skill lvl 8 Fighters - Skill lvl 12 Capital Energy Emissions - Skill lvl 10 capital Sheild emissions - skill lvl 10 Capital Shield operation - Skill lvl 8 Capital Repair Systems - Skill lvl 8 Jump Drive Claibration - Skill lvl 8 Jump Fuel Convvervation - Skill lvl 8 Jump Drive Operation - Skill lvl 5 Capital Ships - Skill lvl 14 Carrier - Skill lvl 14
Compare this to the top lvl BS skills
BATTLESHIP Battleship - Skill lvl 8 Large Gun Spec - skil lvl 8 Cruise Missile spec - lvl 8
The MINIMUM skill for carriers is the same as the MAXIMUM skill level for battleships and there are a LOT more of them.
Of course in order to get to these you also have to have most BS skills at lvl 5 as a prerequisite.
Carriers already require defensive support, their drones/fighters acn't catch inties, theri lock time is prohibitive and ther damage outpuut laughable for such a large beast.
I think your arguments are flawed
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